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Mark Cerny: 8 TFlops Minimal Is Required To Render In Native 4K But This Is A Personal Estimate

Co-ordinate to Sony's lead builder on the PS4 and PS4 Pro, Mark Cerny, at least 8 teraflops is needed to render in native 4K resolution.

Cerny said as much in a recent interview with Japanese website AV Spotter. In the interview Sony'south lead architect talked near the upcoming enhanced PS4 console, the PS4 Pro, which is scheduled for a release on November ten.

Compared to the original PS4, the PS4 Pro's computing power has been profoundly increased from 1.84 teraflops to iv.2 teraflops, and the PS4 Pro uses a custom feature chosen "checkerboard rendering" to reconstruct a frame buffer from one-half the pixels without a meaning quality loss. Basically, this means that a decent 4K image tin can be rendered with only a 2x 1080p pixel count.

Concept of "checkboard rendering" on PS4 Pro to achieve 4k

Every bit confirmed by Cerny in a contempo interview with The Verge, most games on Sony'south PS4 Pro won't render in native 4K resolution, but results are "extremely close to 4K". This was also confirmed by Guerrilla Games' managing managing director, Herman Hulst, who stated that the PS4 Pro renders in a resolution "shut enough" to native 4k.

Will there be a hit difference between native 4K and the PS4 Pro's "upscaled" 4K resolution? For the mass marketplace consumers this probably won't be the case, although those interest in the latest technology with a trained heart, will definitely notice the deviation.

Xbox Scorpio to offer "true native 4K" with 6 TFlops of calculating power

Meanwhile, the house of Microsoft has promised "truthful" native 4K gaming without compromises with their Xbox Scorpio proclamation some months ago. Co-ordinate to Microsoft, the Scorpio will feature a GPU with 6 TFlops of computing power and more than than 320 GB/s of retentivity bandwidth.

Microsoft has promised "truthful native 4K" gaming on their Xbox Scorpio

While Microsoft has promised that the Scorpio will exist able to reach native 4K gaming with 'just' 6 teraflops, Marking Cerny believes that rendering in native 4K volition require at least 8 teraflops of computing power. Although this is just a "personal estimate" from Cerny, information technology's an interesting i at the least.

Cerny added that this "technology" wasn't something that could exist achieved this year at a reasonable toll.

Do you agree with Cerny on this? Volition 6 teraflops be plenty to return in native 4K? Will there be a substantial deviation between the PS4 Pro'due south 'upscaled" 4K resolution and native 4K? Striking the comments beneath.

Source: AV Sentry via [1]

Source: https://wccftech.com/mark-cerny-8-tflops-native-4k/

Posted by: harvardwithereas1986.blogspot.com

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